Soft & Wet/Combos and Tips (2024)

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This page is an Unreliable article. It may contain information that is subjective or likely to rapidly become outdated. Do not assume that the information in this article is guaranteed to be accurate.

Contents

  • 1 Overview
    • 1.1 Friction Beatdown
    • 1.2 Go Beyond
  • 2 Combos
    • 2.1 Specless
    • 2.2 Boxing
    • 2.3 Hamon
    • 2.4 Spin
    • 2.5 Vampire
    • 2.6 Pluck

Overview[]

Soft & Wet is a mid-ranged stand with a variety of abilities in it's kit, boasting a Jack of All Trades playstyle. With the recent nerfs and buffs the stand recieved, this stand has been changed to be more reliant on it's melee moves for damage and it's projectiles to combo extend.

Skill Tips

Shovel Barrage

  • This move has the lowest cooldown out of all of Soft & Wet's moves, use this to get out of M1 trades once you block a singular M1.
  • Jumping before landing the fist hit makes it harder to parry.
  • Looking backwards during the first hit makes it unparriable.
  • The last 2 hits block break.
  • You can desummon the stand during the move to only use the stun and not the stand crash (this is risky however since they may choose to barrage you).
  • This move is cancellable on startup, do not try to mash this out of combos like Ora Kicks/Kick Barrage.

Confirming spec moves

  • Any stun move

Bubble Prison

  • You can both parry and cancel this move, so only throw this move out when you know your opponent is focused on rushing you down. otherwise, you want to confirm this move.
  • You can wait for the bubble to pop, and make a trap with Moisture Plunder. (Using bubble prison, and wait until they can't get hit by the bubbles of moisture plunder, but when the bubble pops, they fall into the bubbles).
  • This move confirms Friction Beatdown and Go Beyond. try landing this move when the opponent is low so you can get the execution kill.
  • Be wary that damaging effects (Burning, Bleeding, and Poison) will cancel the stun duration.

Confirming spec moves

  • Crescent Slice
  • Unsealed Steel
  • Metal Silver Overdrive
  • Double Steel Ball (returning hits)

Pierce strike and steel ball's returning hit can confirm this if you have good ping and hand-eye coordination. (you might need a fast tap or button mash)

Vision Plunder

  • This move can be blocked, so make sure to only throw it out when you want to combo extend.
  • This move won't let your opponent predict your next move unless they have good hearing and fast reflexes.
  • This can be good to add damage to your combos.
  • This move can be used at midranged to force the opponent to block, then you can dash towards them to go for either a block break or a stun if they let go early.

Confirming moves

  • Crescent Slice
  • Liver Shot
  • Unsealed Steel
  • Luck and Pluck
  • Metal Silver Overdrive
  • Double Steel Ball
  • Pierce Strike
  • Steel Ball (Returning Hit)

Moisture Plunder

  • This move can be easily countered or reflected (Also counts as a projectile to gently weeps) so if going up against stands with counters or reflections, try to remove their stand or bait out the counter/reflection first.
  • The user can spin their player model around to form a wall of bubbles around them, known by some as "bubble barrier". This can be used to help alleviate pressure and force the user to block to get close to you, setting up an easy block break.
  • This move is well used in conjunction with bubble prison, because when the victim is lifted into the air, you can put this down to make the victim fall into the bubbles. You might want to pop the bubble prison with vision plunder to prevent an enemy from time skipping or countering when free from the bubble naturally.
  • The new nerf made this move act as a regular combo extender instead of hitting grounded enemies.

Friction Plunder

  • This move's aoe is wide-range but slow to come out, so either use this after a block break/parry or when your enemy is not paying attention.
  • This move is uncancellable. It can be mashed out of combos and relieve pressure (be wary if they can block though, use this move if they miss kick barrages or anything with long startup).
  • It enables the knock-down of large groups relatively easily, letting you escape from multiple dangers.

Friction Beatdown[]

  • This move deals very high damage at medium to low health.
  • Can confirm Go Beyond to deal extra high damage.
  • Can be confirmed off of Bubble Prison and Moisture Plunder.
  • Parriable and unblockable, may be used against a turtle (a player with an overly defensive playstyle)
  • Best used to combo extend (into Go Beyond), as a combo ender if Go Beyond is on cooldown, in bubble trap/combos, or after block breaks

Go Beyond[]

  • This move deals very high damage with limb removal and bleed.
  • The bleed prevents healing by posing and greatly reduces the effects of healing.
  • Limb Removal can be used to your advantage. (They take increased damage or they can't run)
  • Can be confirmed off of Haymaker, Bubble Prison, and Friction Beatdown. (May also confirm off of Vision and Moisture Plunder if it has enough slowdown upgrades.
  • Do not use this move unless the enemy is stunned/ragdolled.

Combos[]

Specless[]

Moisture Plunder + Bubble Trap + Friction Plunder + Go Beyond

Vision Plunder + Shovel Barrage

Bubble Trap + Moisture Plunder + Friction Beatdown + Go Beyond

Bubble Prison (Y) --> Moisture Plunder (X) --> Friction Beatdown (C) --> Vision Plunder (Z) --> Go Beyond (G) [Optional for Go Beyond].

V + X + Z + 4x m1 (or barrage your choice.) + T + Y + C + G (Like the one ontop, Go beyond is optional, usually won't hit.)

Boxing[]

Knuckle Sandwich + Shovel Barrage

Knuckle Sandwich + Shovel Barrage (Miss the final hit) + M1 + Jaw Breaker (Block Break) + M1 + Bubble Trap + Friction Plunder/Friction Beatdown + Go Beyond

Liver Shot + Knuckle Sandwich + Shovel Barrage

Moisture Plunder + Liver Shot + Knuckle Sandwich + Shovel Barrage

Haymaker + Go Beyond

Liver Shot + Bubble Trap + Knuckle Sandiwch + Shovel Barrage

Bubble Trap/Moisture Plunder + Friction Beatdown/Friction Plunder + Go Beyond + Haymaker

Haymaker > > Moisture Plunder > > Vision Plunder > > Liver Shot > > Bubble Prison > > Friction Beatdown > > Go Beyond.

Hamon[]

Zoom Punch + Bubble Prison + Moisture Plunder + Friction Plunder/Friction Beatdown + Go Beyond

Zoom Punch + Bubble Prison + Luck and Pluck +

M1 + Zoom Punch + Moisture Plunder + Metal Silver Overdrive + Bubble Prison + Luck and Pluck/(Friction Beatdown + Go Beyond)

Luck & Pluck > > Moisture Plunder > > Vision Plunder > > Metal Silver Overdrive > > Zoom Punch > > Bubble Prison > > Friction Beatdown > > Go Beyond.

Spin[]

Bubble Prison + Double Steel Balls + Steel Ball + Friction Plunder + Go Beyond + Whirling Steel Ball

Spin Reflex + Go Beyond (Might not be true but idk how long the knockdown is so I can't tell if it's true or not)

Twisting Spin Punch (Block Break) + M1 + Moisture Plunder + Bubble Prison + Double Steel Balls + Steel Ball + Friction Beatdown + Go Beyond

Charge Spin (Optional) -> Steel Ball (Z) -> Double Steel Ball (X) -> Whirling Steel Ball (C) -> Dash forwards (Optional depending the distance between you and the enemy) -> Friction Plunder (V) -> Moisture Plunder (X) -> Bubble Prison (Y) -> Friction Beatdown (C) -> Go Beyond (G) -> Dash fowards -> Shovel Barrage (T). This should be ONESHOT if done correctly.

Vampire[]

Vaporization Freezing + Bubble Prison + Zombie Creation + Moisture Plunder + Friction Beatdown + Go Beyond

Oblivion of Death + (Delayed) Space Ripper Stingy Eyes + M1 + Barrage + Shovel Barrage

Vision Plunder + Life Absorption

Vaporization Freezing + Bubble Prison + Oblivion of Death + Space Ripper Stingy Eyes

Friction Plunder + (Wait until they get up) Oblivion of Death + SRSE + Barrage + Life Absorption/Shovel Barrage

Shovel barrage (miss the last hit), vision plunder, moisture plunder, bubble prison, oblivian of death, space ripper stingy eyes, friction plunder, go beyond

Life Drain > > Moisture Plunder > > Vaporization Freezing > > Vision Plunder > > Bubble Prison > > Friction Beatdown > > Space Ripper Stingy Eyes > > Go Beyond.

Pluck[]

Pierce Strike + Shovel Barrage + Unsealed Steel + Blitz Strike + Crescent Slice + Moisture Plunder + Pierce Strike + Bubble Prison + Vision Plunder + Soaring Tempest + Go Beyond

Pierce Strike + Shovel Barrage

Blitz Strike (Block Break) + Crescent Slice + Pierce Strike + Friction Beatdown + Go Beyond

Crescent Slice + Moisture Plunder + Bubble Prison + Soaring Tempest + Dash + Shovel Barrage + Unsealed Steel + Friction Beatdown + Go Beyond

Tips & Tricks[]

  • Bubble Generation has a shield, which basically means that your attack won't cancel until past a damage threshold. This can be used to your advantage in some ways, however Bubble Generation also floats you into the air, which can actually save you from some Time Stop damage if timed properly. Do note that this move has a short period where the shield isn't present meaning it can be cancelled.
  • Go Beyond's damage is very high, coupled with the limb removal, bleeding, and bypassing ALL counters is what makes this move insanely good. This move can be confirmed off long ragdolls like Haymaker, Friction Plunder, and Friction Beatdown or may be confirmed off of long stuns like Bubble Trap and Vaporization Freezing. This makes Boxing and Vampirism the ideal spec for Soft and Wet.
  • Do not get any of the moisture plunder or vision plunder upgrades. You can save lots of skill points by not upgrading the moves which are already good. Additionally, a single upgrade on Moisture Plunder is more than enough however you most definitely need to max out the heal amount.
  • Be wary about overly-aggressive players, Soft and Wet has only 1 uncancellable move which has a long startup and sound cue.
  • Moisture Plunder's hitbox is miniscule, use it in conjunction with Dash + Boxing shuffle (Boxing users) or in combos to not waste the move.
  • You can use Bubble Generation to hide the startup of your moves (Do not spam them right after using it, as it will get cancelled by the short stagger upon healing)
  • Do not be afraid to switch playstyles to confuse opponents, Soft and Wet can be used in a variety of ways.
  • If a Boxing user uses Haymaker, you can use Friction Plunder to negate the ragdoll and maybe confirm a Go Beyond or Haymaker if they block it. (Do note that you will still take damage)
  • Do not be afraid to use Shovel Barrage (unless you know it will get parried). It has good damage, almost 0 startup, and has a low cooldown to boot. It should be used as much as possible.
  • Immediately switch to a rushdown playstyle if the opponent loses their leg to Go Beyond. their heal amount will be significantly reduced and their ability to sprint is gone so use that time to get some good damage in before both effects disappear.
  • Go Beyond's explosion bypasses any and all counters. Do not be afraid to use it after ragdolls.
  • Go Beyond is easy to dodge, do not use it unless they are ragdolled for a long time.
  • Soft & Wet is a semi-zoner with high offensive capabilities, as Shovel barrage is a mid damage move.
    • Friction Beatdown and Friction Plunder can allow you to confirm Go Beyond, however.
  • Friction Plunder can be negated by blocking, so only use it if you get a block break, perfect block, or catch your opponent off guard. Alternatively, you could try to juke the enemy by quickly doing Barrage then spamming Friction Plunder, as this move has armor, but this is unlikely to work against better players.
  • Bubble Prison stuns for so long, that it can confirm into basically any other move as well, even Friction Beatdown or Go Beyond. (Note that any damage dealt to the opponent which INCLUDES bleeding damage will cancel the stun).
  • Go Beyond is better with spin, as it does 47.5 damage with Hamon, and does 51.7 damage with Spin (without taking damage resistance into account).
  • Bubble Generation heals for a sizeable amount, so use it when you have breathing room, or while your opponent is in Bubble Prison. It is also a good counter against Time Stop, as you will float quite high into the air while also healing some health back.
  • Go Beyond can be avoided by dashing right through it at the correct time. The bubble will detonate, but no damage will be dealt.
Soft & Wet/Combos and Tips (2024)

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