Master Summoner Guide (2024)

Last updated on Dec 13, 2022 at 12:00by Spin1 comment

Summoner unleashes powerful arcane arts and summons primal beings to force her enemies into submission. Equipped witha magical rod, Summoner is capable of calling upon multiple Ancient Summons, all serving a different purpose to ensureshe's ready for any situation.

1.

Master Summoner: Skill Builds and Rotations

If you're looking for further information on the Master Summoner Guide (1) Master Summonerbuild for Summoner, the following links will provide that for you.

Master Summoner Skill Description, Runes, and GemsMaster Summoner Gearing and Engravings

Master Summoner Guide (2)Strengths

  • Master Summoner Guide (3)High damage ceiling
  • Master Summoner Guide (4)High Identity generation for constant Ancient summons
  • Master Summoner Guide (5)Hit Master class and does consistent DPS

Master Summoner Guide (6)Weaknesses

  • Master Summoner Guide (7)Expensive in the late game to maximize late game
  • Master Summoner Guide (8)Susceptible to rotation bottlenecks without high level cooldown gems
  • Master Summoner Guide (9)Little to no mobility / Swiftness

You can use the raid build and use Master Summoner Guide (10) Preemptive Strike, which is enough to clear dungeons in a timely manner. You can swap-in other skills like Master Summoner Guide (11) Shurdi orMaster Summoner Guide (12) Fleeting Gale Bird for additional AOE. Using Phoenix & Jahia helps with room cleaning mobs.

4.

Raid Skill Builds

Master Summoner Guide (13) Master Summoner has a slower, but heavy hitting burst with higherIdentity orb generation than its counterpart Master Summoner Guide (14) Communication Overflow.Though this build of Summoner is a late bloomer, not being ableto stretch its legs until at least having full relic gearset. On top of that, havinghigh stats and heavy investment in gems really makes the class feel significantly smoother.You'll have options for your 8th skill depending on yourpreference. Master Summoner Guide (15) Flash Explosion is a low cooldown skill good for upkeepingMaster Summoner Guide (16) Adrenaline. Master Summoner Guide (17) Steed Charge gives you more staggerdamage and generates a moderate amount of Identity gauge. Lastly, Master Summoner Guide (18) Pauruwho is now a kamikaze pet that grants an Attack Power buff when he goes away.

Raid Synergy Overview

5.

Master Summoner's Playstyle

The main focus with Master Summoner Guide (19) Master Summoner is to build your Identity orbsand use Ancients within buff windows for high burst damage. Withreduced orb cost (by one) of your Ancients along, you'll be generatinga lot of orbs to use on Ancients. A majority of your damage stems from placingthese summons inside your self buffs. While you should try to prioritize placingthem underneath buff windows, therein lies a potential bottleneck in your rotationif one of two things should happen. If you generate orbs faster than your buffs' cooldown,you'll have to sit on the summon and wait for buffs to be ready. If your buffs are up beforethe required orbs for a summon, you'll have to use and/or wait on skillsthat generate more gauge. This is why high level cooldown gems are advised for an overall morefluid gameplay loop. However, this shouldn't take away from the stat and skill rune requirementeither. Early game or even mid-game you'll have to play around the specificsthat your build can allow.

Master Summoner Guide (20) Akir is your thunderous version of Master Summoner Guide (21) Doomsday, having a bit of delay beforethe final big hit. You can apply the buff from Master Summoner Guide (22) Sticky Moss Swamp after castingMaster Summoner Guide (23) Akir and still manage to buff the final hit due to the animation delay on the summon.The end goal is to fit Master Summoner Guide (24) Akir in every buff window, but this is not always feasible.Cooldowns of skills that build your orbs may not align properly to allow forthis along with other factors aforementioned. The following example assumes you're ableto start an encounter with full gauge already:

Master Summoner Opener

After your opener you'll just follow the priority of building orbs and trying to get twosummons within your 5.0s buff windows. Additionally you can use either Master Summoner Guide (38) Steed Charge for extra meter gainor take Master Summoner Guide (39) Pauru for an extra buff that you can optimize around. Master Summoner Guide (40) Alimaji is a good option ifthe boss is staggered as it gains +50% damage and has a lower cost to summon than other Ancients. You'll be keeping skills on cooldownwhile following the priority of Ancients in buffs. Make sure to have near 100% uptime on Master Summoner Guide (41) Shurdi for extra Critical Rate.

6.

Changelog

  • 13 Dec. 2022: Guide added.

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Master Summoner Guide (2024)

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